The keynote will explore the digital dimension of the Bauhaus of the Seas. This New European Bauhaus Lighthouse project envisions sustainable, inclusive, and innovative interactions with coastal and maritime ecosystems. In this keynote, I will highlight how digital tools and interventions are instrumental in advancing the project’s strategic goals – bringing together aesthetics, sustainability, and inclusivity to transform human relationships with the sea. Key examples and case studies will illustrate the role of digital technologies in enabling participatory design, fostering community engagement, and promoting new models for ecological restoration. These include using digital platforms for co-creation, sensor-based systems for real-time environmental monitoring, or interactive installations that raise awareness of coastal ecosystem health. The keynote will emphasise how these interventions align with the broader vision of the Bauhaus of the Seas. They are a new opportunity to widen the role of human-computer interaction and sustainable interaction design.


With Social Extended Reality (XR) emerging as a new medium, where users can remotely experience immersive content with others, the vision of a true feeling of ‘being there together’ has become a realistic goal. This keynote will provide an overview about the challenges to achieve such a goal, based on results from practical case studies like the Amplify and the TRANSMIXR projects. We will discuss about different technologies, like point clouds, that can be used as the format for representing highly-realistic digital humans, and about metrics and protocols for quantifying the quality of experience. The final intention of the talk is to shed some light on social XR, as a new group of virtual reality experiences based on social photorealistic immersive content. We will discuss about the challenges regarding production and user-centric processes, and discover the new opportunities open by this new medium.


 Novel technologies, including Artificial Intelligence, Virtual Reality, telemedicine, robotics, wearables and more, offer huge promises in healthcare – for use by clinicians, patients or both together. Yet many design concepts that look great on paper or in localised settings fail to scale up into impactful clinical practice. In this talk, I will reflect on experiences of working with interdisciplinary teams on various health technology projects. These teams have involved clinicians, patients, engineers, entrepreneurs, epidemiologists and health economists as well as HCI specialists. I will draw on examples to discuss some of the challenges as well as the triumphs and present lessons learned from working in multi-disciplinary teams. These include lessons about design processes, involving users, dealing with regulations and simply working with people who have different backgrounds and values to your own. By building on these experiences, we improve the likelihood of designing and deploying healthcare technologies that are truly impactful.