Chitaly 2025 program
Detailed Program
Table of Content
DAY 1 – October 6, 2025 – Workshops
DAY 2 – October 7,2025 – Workshops
DAY 3 – October 8, 2025 – Main Conference
DAY 1: October 6, 2025
Registration
🕦 08:30
Sense XR
🕦 09:00 – 10:30 in Positano Room
CHAMPionS
🕦 09:00 – 10:30 in Furore Room
Smart-AM
🕦 09:00 – 10:30 in Maiori Room
☕️ Coffee Break
🕦 10:30 – 11:00
Sense XR
🕦 11:00 – 12:30 in Positano Room
CHAMPionS
🕦 11:00 – 12:30 in Furore Room
Smart-AM
🕦 11:00 – 12:30 in Maiori Room
🍝 Lunch
🕦 12:30 – 14:00
Sense XR
🕦 14:00 – 15:30 in Positano Room
EMPATH-IA
🕦 14:00 – 15:30 in Furore Room
RAISE
🕦 14:00 – 15:30 in Maiori Room
COL-SAI
🕦 14:00 – 15:30 in Amalfi Room
Sense XR
🕦 16:00 – 17:30 in Positano Room
EMPATH-IA
🕦 16:00 – 17:30 in Furore Room
RAISE
🕦 16:00 – 17:30 in Maiori Room
COL-SAI
🕦 16:00 – 17:30 in Amalfi Room
DAY 2: October 7, 2025
Registration
🕦 08:30
LINFA
🕦 09:00 – 10:30 in Positano Room
Data Craft as Boundary AI Practice
🕦 09:00 – 10:30 in Furore Room
CRISTAIN
🕦 09:00 – 10:30 in Maiori Room
☕️ Coffee Break
🕦 10:30 – 11:00
LINFA
🕦 11:00 – 12:30 in Positano Room
Data raft as Boundary AI Practice
🕦 11:00 – 12:30 in Furore Room
CRISTAIN
🕦 11:00 – 12:30 in Maiori Room
🍝 Lunch
🕦 12:30 – 14:00
LINFA
🕦 14:00 – 15:30 in Positano Room
Dat Craft as Boundary AI Practice
🕦 14:00 – 15:30 in Furore Room
ECO-SET
🕦 14:00 – 15:30 in Maiori Room
Participatory AI: Identifying Research Gaps and Building Community Infrastructure for Citizen-Centred AI
🕦 14:00 – 15:30 in Amalfi Room
🔗 https://sites.google.com/view/participatory-ai/
Note: participation in this event is included in registration for the main conference.
Abstract: As AI systems increasingly impact society, a critical disconnect exists between AI development and meaningful citizen participation. While HCI has extensive expertise in participatory methods, translating these to AI contexts presents unique challenges that remain understudied. This SIG convenes researchers, practitioners, and advocates to collectively identify research gaps, methodological challenges, and infrastructure needs for advancing p Participatory AI. Rather than proposing solutions, we aim to map the problem space: What questions should we be asking? What resources does our community need? Which collaborations could accelerate progress? Through structured activities including gap analysis, resource mapping, and needs assessment, participants will contribute to defining a research agenda for Participatory AI. Outputs include a landscape analysis of open research questions, an inventory of needed resources (datasets, tools, methods), and a roadmap for community infrastructure. This SIG establishes the foundation for a sustained research community focused on democratising AI innovation.
☕️ Coffee Break
🕦 15:30 – 16:00
LINFA
🕦 16:00 – 17:30 in Positano Room
Daa Craft as Boundary AI Practice
🕦 16:00 – 17:30 in Furore Room
ECO-SET
🕦 16:00 – 17:30 in Maiori Room
Participatory AI: Identifying Research Gaps and Building Community Infrastructure for Citizen-Centred AI
🕦 16:00 – 17:30 in Amalfi Room
🔗 https://sites.google.com/view/participatory-ai/
Note: participation in this event is included in registration for the main conference.
Abstract: As AI systems increasingly impact society, a critical disconnect exists between AI development and meaningful citizen participation. While HCI has extensive expertise in participatory methods, translating these to AI contexts presents unique challenges that remain understudied. This SIG convenes researchers, practitioners, and advocates to collectively identify research gaps, methodological challenges, and infrastructure needs for advancing p Participatory AI. Rather than proposing solutions, we aim to map the problem space: What questions should we be asking? What resources does our community need? Which collaborations could accelerate progress? Through structured activities including gap analysis, resource mapping, and needs assessment, participants will contribute to defining a research agenda for Participatory AI. Outputs include a landscape analysis of open research questions, an inventory of needed resources (datasets, tools, methods), and a roadmap for community infrastructure. This SIG establishes the foundation for a sustained research community focused on democratising AI innovation.
DAY 3: October 8, 2025
Registration
🕦 08:00
Opening remarks
🕦 08:30 – 09:00 in Vietri Room
🎙️Keynote (Nuno Nunes): The role of Digital in the New European Bauhaus
🕦 09:00 – 10:00 in Vietri Room
Abstract: The keynote will explore the digital dimension of the Bauhaus of the Seas. This New European Bauhaus Lighthouse project envisions sustainable, inclusive, and innovative interactions with coastal and maritime ecosystems. In this keynote, I will highlight how digital tools and interventions are instrumental in advancing the project’s strategic goals – bringing together aesthetics, sustainability, and inclusivity to transform human relationships with the sea. Key examples and case studies will illustrate the role of digital technologies in enabling participatory design, fostering community engagement, and promoting new models for ecological restoration. These include using digital platforms for co-creation, sensor-based systems for real-time environmental monitoring, or interactive installations that raise awareness of coastal ecosystem health. The keynote will emphasise how these interventions align with the broader vision of the Bauhaus of the Seas. They are a new opportunity to widen the role of human-computer interaction and sustainable interaction design.
☕️ Coffee Break & DC Poster Session 1
🕦 10:00 – 10:30
- TBD
📣 Session A.1: Work & Digital Well-Being
🕦 10:30 -11:50 in Vietri Room
- Am I Productive? Exploring the Experience of Remote Workers with Task Management Tools
R. Beale, O. Williams [Long Paper] - It Doesn’t Feel Like Work: General vs Specialized Digital Tech for Mental Well-Being Support
A. Wruk, X. Ding [Long Paper] - “Using a Computer for the First Time, So I Feel It’s Hard”: A Qualitative Analysis of Usability Pain Points for Blue-and White-Collar Users in an 86-Participant User Study
B. J. Jansen, J. Azem, J. Salminen [Long Paper] - Digitally Mapping Abortion Access: The Case of the Crowdsourced Digital Map of Obiezione Respinta
C. Bosco, V. Cruciani Salvia, P. C. Shih [Short Paper] - Fusing Gratitude Journaling and Citizen Science: A Youth-Centered Co-Design Framework for Mental Well-Being and Data Literacy
T. Zambon, C. Ceccarini, C. Prandi [Short Paper]
📣 Session B.1: AI, Ethics & Responsible Design
🕦 10:30 -11:30 in Capri Room
- Evaluating LLMs for Synthetic Personas Generation: A Comparative Analysis of Personality Representation and Censorship Effects
L. Casoria, P. Neroni, L. Sabatucci, A. Augello and G. Caggianese [Long Paper] - Evaluating the Gaps in Existing AI Ethics Frameworks for Children
G. Ragone, S. Tibidò, P. Buono, R. Lanzilotti, A. Ragone, M. T. Baldassarre [Short Paper] - Beyond Utility in Recommender Systems: Leveraging LLMs for Enhanced User Experiences
B. M. Deconcini, G. Coucourde, L. Console, M. Anout, G.Gaudio, M.Visciola [Short Paper] - MultiMoodIfy a Lego-Like Emotion-Aware Music Recommender for Spotify
M. De Marsico, M. Rotiroti [Short Paper]
📣 Session A.2: Eyes, Brain, and Body
🕦 11:50 -13:00 in Vietri Room
- Eyes on the Code: Mapping Critical Thinking Through Eye-Tracking for Student-LLM Coding Interactions
M. T. Sqalli [Long Paper] - FocuGazeDx: Real-Time Eye-Tracking Framework for Radiological Image Analysis
M. M. Napolitano, L. Cascone, L. Di Biasi, C. Tacchetti, M. Nappi [Short Paper] - How Well is Human Attention Preserved in fMRI-Based Visual Brain Decoding?
M. Moradi, M. Moradi, M. Grassia, G. Mangioni [Short Paper] - Toward EEG Based Biometric Authentication in Virtual Reality: a Pilot Usability and Performance Study
C. Tucci, L. Di Biasi, F. De Marco, A. Auriemma Citarella, A. Della Greca, I. Amaro, G. Tortora [Short Paper] - The Tussle Between Brain Waves and Hairstyles: A Case Study of Usability Challenges with an Entry-Level EEG Device for Female Participants
H. Almerekhi, J. Salminen, B. Jansen [Short Paper] - How Age Influences the Interpretation of Emotional Body Language in Humanoid Robots
I. Consoli, G. Palestra, C. Mattutino, B. N. De Carolis, C. Gena [Short Paper]
📣 Session B.2: Special Session on New Interfaces and New Interaction Paradigms for Empowering Passengers
🕦 11:30 -13:00 in Capri Room
- Pedestrians’ perception of road crossing while interacting with Automated Vehicles: A Virtual Reality experiment
S. Shahi, A. Debnath, S.Birrell, B. Horan, S. Alatrash, W. Payre - Human-Centered Design Framework for Complex Human-Machine Interface in Autonomous Ferry Navigation
A. Krassa, D. Spallazzo, O. Smogeli, A. J.Parmar - Towards Context-Aware UX in Automated Mobility: BLE Based Passenger Detection via Smartphones
V. S. Varma Datla, S. Zeppieri, A. Aiuti, A. Bisante, G. Trasciatti, E. Panizzi - Accessible Autonomous Vehicles: A Human-Computer Interaction Literature Review
C. Lengkong, C. Mayas and M. Hirth - Evaluating Biometric and Behavioral Markers of Intoxication in Drivers: A Pilot Study
B. Salamat Ravandi, M. Fransson, V. Fabricius, N. Vandeleene, C. Francois, R. Lowe - Towards more trustworthy automated driving: comparing Anthropomorphic and Biophilic interfaces: Comparing Biophilic and Anthropomorphic in automated driving
S. Mosaferchi, M. Ingenito, G. Vitiello, A. Mortezapour, A. Naddeo
🍝 Lunch
🕦 13:00 – 14:30
📣 Session A.3: Extended Reality I
🕦 14:30 -16:00 in Vietri Room
- Attentive Saliency and Photorealism in Immersive Virtual Environments
D. Pintani, G. Benvegnù, F. M. Lorusso, C. Chiamulera, A. Giachetti, A. Caputo [Long Paper] - Exploring LLM-Driven Interaction for Knowledge Retrieval in Extended Reality
L. Cordioli, L.Piro, M. Valoriani, M. Matera [Long Paper] - VirtuOR: A Multidisciplinary Project for Designing and Setting Immersive Virtual Environments for Intraoperative Pain Management
F. Caruso, S. Peretti, N. Liberati, T. Di Mascio [Long Paper] - Generating Half-Body Virtual Avatars of Teachers in E-learning Contexts
D. Roberto, B. N. De Carolis [Short Paper] - Communication and Team Performance Among Generation Z: A Study Using the VR Application ’Keep Talking and Nobody Explodes’
A.Witoszek-Kubicka, M. Chałupczak, K.Rudzinski, M. Igràs-Cybulska [Short Paper] - Intelligent Mixed Reality Twins of Workplace Equipment for Training Individuals with Borderline Intellectual Functioning
T. Zarraonandia, R. Cuervo-Rosillo, A. Montero, P. Dìaz [Short Paper]
📣 Session B.3: Art, Music, and Creative Interaction
🕦 14:30 -16:00 in Capri Room
- Style Matters: Exploring the Role of Art Style in AI-Generated Images on Engagement in a Gamified Text Labelling Interface
F. Althani, C. Madge, M. Poesio [Long Paper] - Towards accessible Digital Interfaces for music creativity
R. Zaccagnino, G. Costagliola, R. De Prisco, M. De Rosa, V. Fuccella, D. Malandrino, D. Salerno [Long Paper] - Demystifying Bharatanatyam: A Multi-Modal Framework for Extracting Meanings and Associations in Indian Classical Dance
J. Galphade, U. Sait, D. Das, P. Saratkar [Long Paper] - Setting the Stage for Fictional and Artificial Characters
A. De Angeli, P. Grigis [Long Paper] - Blooming Beats: An Interactive Explainable Recommender System for Exploring Personal Music Narratives through Data Humanism Principles
I. Al-Hazwani, N. Ahmed, A. Fedosov, O. Aschwanden, L. Huber, D. Lutziger, C. Kirchdorfer, J. Bernard [Pictorial]
☕️ Coffee Break & DC Poster Session 2
🕦 16:00 – 16:30
📣 Session A.4: Learning, Play & Education Technologies I
🕦 16:30 -18:00 in Vietri Room
- SeaStory: An Interactive Visual Novel to Raise Awareness About the Monk Seal
S. C. Olim, V. Nisi, P. Campos, M.Dionìsio [Long Paper] - A Teacher-Driven Framework for Reliable and Personalised AITutors
S. Valtolina, R. A. Matamoros Aragon, F. Epifania [Long Paper] - A Descriptive Review of Image Datasets for Accessible Alternative Descriptions in STEM Domains
M. Cardia, M. Buzzi, G. Galesi, B. Leporini [Long Paper] - Watchword: a serious game for non-literal language skills assessment
T. Di Bella, O. Garcìa-Pañella, R. Actis-Grosso [Short Paper] - GenAI for Debiasing: Evaluating a Custom Chatbot as Reflective Partner in Sustainable Design Education
E. Cavallin [Short Paper] - Visualizing the Ledger: Teaching Blockchain as Design Material
P. Bala, S. Scuri, C. Prandi, N. J. Nunes, V. Nisi [Pictorial]
📣 Session B.4: Accessibility
🕦 16:30 -18:00 in Capri Room
- Phygital Artefacts and People with Intellectual Disability: a Case Study
M. Mores, M. B. Khan, A. Melonio, R. Gennari [Long Paper] - Toward Neurodivergent-Aware Productivity: A Systems and AI-Based Human-in-the-Loop Framework for ADHD-Affected Professionals
R. Deshmukh [Long Paper] - How an LLM Can Improve Automatic Web Accessibility Validation?
F. Paternò, M. Vinci, M. Manca, N. Iannuzzi [Long Paper] - Designing and Evaluating Rebecca: a Telepresence Robot in the Shoes of A Social Assistant for Cognitive Stimulation Therapy
B. N. De Carolis, N. Macchiarulo, A. La Forgia, G. Melone, F. Nardelli [Long Paper] - SoundShaping: Combining Music-Making and Painting in AR for Adults with Neurodevelopmental Conditions
V. Bauer, M. Gianotti, F. Garzotto, H. Foley [Short Paper] - The State of Web Accessibility for Italian Local Health Authorities
A. A. Cantone, M. Ingenito, M. Sebillo, G. Vitiello [Long Paper]
CHItaly 2025 Doctoral Consortium
🕦 16:30 – 18:00 in Furore Room
Welcome Dinner
🕦 18:00
DAY 4: October 9, 2025
Registration
🕦 08:00
🎙️Keynote (Pablo Cesar): Social Extended Reality: Achieving Presence and Togetherness through Immersive Realistic Experiences
🕦 08:45 – 09:45 in Vietri Room
Abstract: With Social Extended Reality (XR) emerging as a new medium, where users can remotely experience immersive content with others, the vision of a true feeling of ‘being there together’ has become a realistic goal. This keynote will provide an overview about the challenges to achieve such a goal, based on results from practical case studies like the Amplify and the TRANSMIXR projects. We will discuss about different technologies, like point clouds, that can be used as the format for representing highly-realistic digital humans, and about metrics and protocols for quantifying the quality of experience. The final intention of the talk is to shed some light on social XR, as a new group of virtual reality experiences based on social photorealistic immersive content. We will discuss about the challenges regarding production and user-centric processes, and discover the new opportunities open by this new medium.
🎤 1-Minute Poster and Interactive Experience Pitch I
🕦 09:45 – 10:30 in Vietri Room
☕️ Coffee Break & Poster Session
🕦 10:30 – 11:00
- Can personality affect user appreciation for transparent user models with alternative interface styles?
Sofia Trucco and Fabiana Vernero - Enabling Voice-based Direct Manipulation in Intent-oriented Interaction Paradigms
Laura Colazzo and Maristella Matera - BiasDetect: Supporting Bias Identification in Search Queries
Parinaz Mellatdoust, Giulia Di Fede, Lina Alrabie, Maristella Matera, Cinzia Cappiello and Salvatore Andolina - A User-Centric System for exploring trend correlations in distributed sensor networks
Pietro Battistoni, Loredana Caruccio, Seniz Ceylan, Tullio Pizzuti, Giuseppe Polese and Monica Sebillo - A Direct Manipulation Interface for LLM-based Process Modeling
Sergio Pardo Gutierrez, Lina Alrabie, Giulia Di Fede, Monica Vitali and Salvatore Andolina - Automating Form Completion with Large Language Models
Alessandro Aiuti, Stefano Zeppieri, Alba Bisante, Paola Altamura, Venkata Srikanth Varma Datla, Luca D’Elia, Mariia Ershova, Viktor Malakuczi, Matteo Migliorelli, Gabriele Rossini, Carmen Rotondi, Gabriella Trasciatti, Lorenzo Imbesi and Emanuele Panizzi - Covert DEI design techniques for Earthly Survival in Hostile Contexts
Helena A. Haxvig, Pernille Bjørn, Vincenzo D’Andrea and Maurizio Teli - Designing Human-Centered Code Completion Tools in the Age of Generative AI
Giuseppe Desolda, Andrea Esposito, Francesco Greco, Cesare Tucci, Paolo Buono and Antonio Piccinno - Ground your Statement in Data! A Hands-on Activity to Meet European University Alliances
Tiziano Citro and Maria Angela Pellegrino - Museart: A Refined Music-Image Dataset
Alfredo Baione and Genoveffa Tortora - Camouflaged in Patterns: Designing Robust and User-Friendly CAPTCHA Challenges via Texture Blending
Morteza Moradi, Mohammad Moradi, Simone Palazzo, Ali Borji and Concetto Spampinato - In-Car Interface Design to Support Electric Taxi Drivers’ Charging Decisions
Sofia Sjöblad, Adam El Jabaoui, Mohammad Obaid and Micaela Nilsson - An EST-based Generic Event Boundary Detector
Amir Arsalan Serajoddin Mirghaed, Nadia Benini, Gualtiero Volpe and Giovanna Varni - Structuring the Collection of Unstructured Data. Designing Digital Interfaces for Healthcare Experiences
Ginevra Terenghi, Antonella Autuori, Serena Cangiano and Marco Lurati
📣 Interactive Experience Session
🕦 10:30 -11:00 in Furore Room
- Advancing Boggle – Taking BCI Web-Browsing Out of the Lab
Daniel Calleja, Marie Buhagiar, Chris Porter, Tracey Camilleri and Kenneth Camilleri - Experiencing Cactus – Browsing The Web Using Your Eyes
Marie Buhagiar, Daniel Calleja and Chris Porter - BIAS 2v: An Interactive Conversational Agent for Sustainable Design Education
Elena Cavallin - Pixie: a Personal Robot for Elderly Assistance
Davide Lofrese, Aurora Toma, Giuseppe Palestra and Berardina Nadja De Carolis
📣 Session A.5: Extended Reality II
🕦 11:00 -12:30 in Vietri Room
- Cinema in the Metaverse: A Focus Group Study on User Experience in Virtual Reality Film Viewing
M. Romano, A. Cavallaro, I. La Penna, A. Frolli [Long Paper] - Evaluating Social Acceptance of eXtended Reality (XR) Agent Technology: A User Study
M. Quamara, V. Schmuck, C. Iani, A. Primavesi, A. Plaum, L.Viganò [Long Paper] - Immersive Virtual Reality as a Clinical Tool for Managing Dental Phobia: A Pilot Study
L. Rizzo, D. Rossi, M. Ingenito, G. Tortora [Short Paper] - INSPIRE: An INcremental, SPatio-temporal and Immersive approach for Representing and Exploring mobility data
C. Quere, A. Menin, H-Y. Wu, P. Moura, M. Winckler [Long Paper] - The TERSICORE project: A Virtual Rehabilitation Protocol Based on Creative and Social Games in the Metaverse,
M. Pizzolante, I. Vergine, E. Palumbo, S. Isernia, I. Aprile, M. Germanotta, V. Habib, A. Pavan, A. Cerasa, F. Baglio, C. Galimberti, A. Gaggioli [Short Paper]
📣 Session B.5: Security and Trust
🕦 11:00 -12:30 in Capri Room
- Caught in the Net: An Explorative HCI Study on Human Behavioral Vulnerabilities Against Phishing
L. Morocutti, D. Pasquali, S. Bencetti, N. Noceti, F. Rea, A. Sciutti [Long Paper] - SecureTAP: A Conversational Agent for Secure and Privacy-Aware Smart Home Automations
A. Di Serio, S. Gallo, F. Paternò [Long Paper] - Exploring the Potential and Challenges of Generative AI in Assistive Technology Design and Fabrication: Insights from Occupational Therapists
Y. Zhang, L. Aflatoony, M. Li [Long Paper] - Cyber Digital Twin to improve Security Education: the RedTeam Knife approach
V. S. Barletta, D. Caivano, C. Catalano, A. Gentile, D. P. Posa, A. Piccinno [Short Paper] - Trust in Trust: a Scoping Review on Trust and Conversational Agent Design
R. Al-Othmani, R. de Vries [Short Paper] - History-grounded Design Speculation as a Method for AI Impact Anticipation
M. L.e Lupetti, W. van der Maden, J. Sanni, L. Martinez, E. Cavallin, S.Cangiano, A. Mela, D. Murray-Rust [Pictorial]
🍝 Lunch
🕦 12:30 – 14:00
📣 Session A.6: Multisensory Interaction and Haptics
🕦 14:00 -15:00 in Vietri Room
- Sensory representations of categorical attributes: a user study for the multisensory interaction with information spaces
I. Amaro, A. Della Greca, A. Montero Montes, P. Dìaz, T. Onorati, I. Aedo, G. Tortora [Long Paper] - A Self-Efficacy Instrument Designed to Explore Haptic User Experience Design and Development Practice: Engineering Self-Efficacy for UXD
J. Aldhous, E. Sobolewska, G. Webster [Long Paper] - Toward an Intelligible Vibrotactile Stimulation: A Gestalt-Based Perspective
G. Dubessy, B. Berberian, S. Pauchet, J.-C. Sarrazin, D.-B. Vo [Short Paper] - Enhancing Balance Through Multisensory Gaming: Evaluating Haptic and Auditory Cues for Rehabilitation
M. Bowen, M. B. Costa, A. L. Reyes Burga [Short Paper]
📣 Session B.6: Conversational Agents & Symbiotic AI
🕦 14:00 -15:00 in Capri Room
- Designing and Evaluating In-Situ Assistive Features to Anticipate Text-Based Responses of Conversational Agents
M. X. Lin Foo, I. Aslan, S. Mayer [Long Paper] - Conversational Web Browsing: Where Do Existing Design Guidelines Fall Short?
L. Piro, H.Verma, M. Matera [Long Paper] - Guiding Designers and Developers in Creating Symbiotic AI Systems
M.Calvano, A. Curci, R. Lanzilotti, A. Piccinno [Short Paper] - NuevAI: Streamlined Dataset Generator and Human Evaluator System for Development of Pedagogical Conversational Agents
S. Sayeed, S. M. R. Pial, A. Iqbal [Short Paper]
☕️ Coffee Break & Poster Session
🕦 15:00 -15:30
- Can personality affect user appreciation for transparent user models with alternative interface styles?
Sofia Trucco and Fabiana Vernero - Enabling Voice-based Direct Manipulation in Intent-oriented Interaction Paradigms
Laura Colazzo and Maristella Matera - BiasDetect: Supporting Bias Identification in Search Queries
Parinaz Mellatdoust, Giulia Di Fede, Lina Alrabie, Maristella Matera, Cinzia Cappiello and Salvatore Andolina - A User-Centric System for exploring trend correlations in distributed sensor networks
Pietro Battistoni, Loredana Caruccio, Seniz Ceylan, Tullio Pizzuti, Giuseppe Polese and Monica Sebillo - A Direct Manipulation Interface for LLM-based Process Modeling
Sergio Pardo Gutierrez, Lina Alrabie, Giulia Di Fede, Monica Vitali and Salvatore Andolina - Automating Form Completion with Large Language Models
Alessandro Aiuti, Stefano Zeppieri, Alba Bisante, Paola Altamura, Venkata Srikanth Varma Datla, Luca D’Elia, Mariia Ershova, Viktor Malakuczi, Matteo Migliorelli, Gabriele Rossini, Carmen Rotondi, Gabriella Trasciatti, Lorenzo Imbesi and Emanuele Panizzi - Covert DEI design techniques for Earthly Survival in Hostile Contexts
Helena A. Haxvig, Pernille Bjørn, Vincenzo D’Andrea and Maurizio Teli - Designing Human-Centered Code Completion Tools in the Age of Generative AI
Giuseppe Desolda, Andrea Esposito, Francesco Greco, Cesare Tucci, Paolo Buono and Antonio Piccinno - Ground your Statement in Data! A Hands-on Activity to Meet European University Alliances
Tiziano Citro and Maria Angela Pellegrino - Museart: A Refined Music-Image Dataset
Alfredo Baione and Genoveffa Tortora - Camouflaged in Patterns: Designing Robust and User-Friendly CAPTCHA Challenges via Texture Blending
Morteza Moradi, Mohammad Moradi, Simone Palazzo, Ali Borji and Concetto Spampinato - In-Car Interface Design to Support Electric Taxi Drivers’ Charging Decisions
Sofia Sjöblad, Adam El Jabaoui, Mohammad Obaid and Micaela Nilsson - An EST-based Generic Event Boundary Detector
Amir Arsalan Serajoddin Mirghaed, Nadia Benini, Gualtiero Volpe and Giovanna Varni - Structuring the Collection of Unstructured Data. Designing Digital Interfaces for Healthcare Experiences
Ginevra Terenghi, Antonella Autuori, Serena Cangiano and Marco Lurati
📣 Interactive Experience Session
🕦 15:00 -15:30 in Furore Room
- Advancing Boggle – Taking BCI Web-Browsing Out of the Lab
Daniel Calleja, Marie Buhagiar, Chris Porter, Tracey Camilleri and Kenneth Camilleri - Experiencing Cactus – Browsing The Web Using Your Eyes
Marie Buhagiar, Daniel Calleja and Chris Porter - BIAS 2v: An Interactive Conversational Agent for Sustainable Design Education
Elena Cavallin - Pixie: a Personal Robot for Elderly Assistance
Davide Lofrese, Aurora Toma, Giuseppe Palestra and Berardina Nadja De Carolis
👥 ACM SIGCHItaly Town Hall Meeting
🕦 15:30 – 16:30 in Vietri Room
🪩 Social Event
🕦 From 17:30
DAY 5: October 10, 2025
Registration
🕦 08:00
🎙️Keynote (Ann Blandford): Working at the interface between HCI and Health: tales of challenges and triumphs
🕦 08:45 – 09:45 in Vietri Room
Abstract: Novel technologies, including Artificial Intelligence, Virtual Reality, telemedicine, robotics, wearables and more, offer huge promises in healthcare – for use by clinicians, patients or both together. Yet many design concepts that look great on paper or in localised settings fail to scale up into impactful clinical practice. In this talk, I will reflect on experiences of working with interdisciplinary teams on various health technology projects. These teams have involved clinicians, patients, engineers, entrepreneurs, epidemiologists and health economists as well as HCI specialists. I will draw on examples to discuss some of the challenges as well as the triumphs and present lessons learned from working in multi-disciplinary teams. These include lessons about design processes, involving users, dealing with regulations and simply working with people who have different backgrounds and values to your own. By building on these experiences, we improve the likelihood of designing and deploying healthcare technologies that are truly impactful.
☕️ 📣 Coffee Break and Poster Session
🕦 09:45 -10:15
- A Taxonomy for the design of External Human-Machine Interfaces for Last-Mile Delivery Robots
Avishag Boker and Joel Lanir - Designing Adaptive User Interfaces for People with Dementia: Findings from Participatory Research
Filippo Talami, Britt Pellens, Joana Couto Silva, Inês Silva, Ana Vasconcelos, Ricardo Graça, Prasoon Patidar, Adriano Soares, Jilte Heyvaert, Andrea Wilkinson, Niels Hendriks, Mayank Goel and Cristina Mendes-Santos - User-Centered Design for Emotional Well-being of Family Caregivers Helping Older People with Dementia: The Care-Ly Chatbot Interface
Eleonora Clarizia and Frida Milella - Interacting with a Green Smart Home Through its Digital Twin: A First-Person Experience
Davide Guizzardi and Daniela Fogli - Assessing Meaning in Embodied Interactive Installations
Maria Menendez-Blanco, Niccolò Pretto, Giulia Grillini, Giuseppe Nicastro, Francesca Condorelli, Katharina Mischer and Thomas Traxler - WOLB Wollelab – Exploring Human-Wool-Cobot Entanglements through Design
Merve Bektas, Seçil Uğur Yavuz, Matteo De Marchi and Luca Gualtieri - Gaze and stress-based evaluation of pilot’s attention during flight: a preliminary study
Sofia Marilina Glorioso, Salvatore Sorce and Antonio Esposito - Rehabilitation Meets the Metaverse: A Human-Centered Design Perspective
Ilaria Vergine, Marta Pizzolante, Sara Isernia, Edoardo Palumbo, Irene Aprile, Antonio Cerasa, Francesca Baglio, Carlo Galimberti and Andrea Gaggioli - Leveraging Digital Twins for stress detection in User Experience context: a combined approach using personality-traits and physiological-data
Alexandros Liapis, Georgia Zournatzidou, Anna Triantafyllou, Alexandra Genni and Panagiotis Sarigiannidis - Beyond appearances: A serious game to challenge gender stereotypes in STEM
Federico Paulesu, Teresa Di Bella, Antonio Buccoliero and Rossana Actis Grosso - A Serious Game for Safety and Health Training in the Workplace
Barbara Rita Barricelli, Federica Caffaro, Raffaele Cioffi, Daniela Fogli, Matteo Gremo, Margherita Micheletti Cremasco, Davide Morina and Mentore Vaccari
📣 Interactive Experience Session
🕦 09:45 -10:15 in Furore Room
- Advancing Boggle – Taking BCI Web-Browsing Out of the Lab
Daniel Calleja, Marie Buhagiar, Chris Porter, Tracey Camilleri and Kenneth Camilleri - Experiencing Cactus – Browsing The Web Using Your Eyes
Marie Buhagiar, Daniel Calleja and Chris Porter - BIAS 2v: An Interactive Conversational Agent for Sustainable Design Education
Elena Cavallin - Pixie: a Personal Robot for Elderly Assistance
Davide Lofrese, Aurora Toma, Giuseppe Palestra and Berardina Nadja De Carolis
🎤 MEDCHI Panel
🕦 10:15 – 11:45 in Vietri Room
📣 Session A.7: Sustainability
🕦 11:45 -13:00 in Vietri Room
- Stories from the Peaks: An Interactive Data Storytelling to Narrate Climate Change Impacts through a Pluralism of Voices
E. Mencarini, C. Leonardi, P. Massa, F. D’Errico [Long Paper] - How to stream sustainably: investigating avenues for sufficient use practices in Dutch households
M. Bodelier, M. Klösters, L. Schlindwein, P. van Empelen, H. Stokking [Long Paper] - The SBAM Card Deck as a Design Tool for Sustainability: An Assessment with Mobile App Designers
C. Tancredi, R. Presta, L. Mancuso, R. Montanari [Long Paper] - Design Thinking and Maritime Spatial Planning: similarities, differences and opportunities for design
M.Zancanaro, A. Mulazzani, A. Barbanti, S. Menegon [Short Paper]
📣 Session B.7: Human-Centered Data and Explainable AI
🕦 11:45 -13:00 in Capri Room
- Instagram Reactions to a Virtual Dining Companion: Qualitative Coding vs. Automated Sentiment Analysis
H. Fong, R. Niewiadomski, M. Igras-Cybulska [Long Paper] - The Explanation Scope Does not Fit all: Local, Model-Centric and the Role of Cognitive Traits Article
F. M. Cau, L. D. Spano [Long Paper] - Ecological Validity Missing in AI-Assisted Clinical Decision Support Research: Why Real-World Context Matters
T. Turchi, D. Mikhaylova, M. Troccoli, A. Malizia, M. G. C. A. Cimino, F. A. Galatolo, G. La Mantia, G. Campisi, O. Di Fede [Short Paper] - QRPATH: Evaluating QR Codes as an Alternative to Human Observation in Physical Space Wayfinding Studies
N. Ahmed, W. Elhag, A. Mulundika, A. Schmid, F. Gueye, E. Sharqawi, S. Jung, J. Salminen, B. Jansen [Short Paper] - Towards Human-Centered RAG: A Study of AI-Supported Testing Practices in Italian Public Administration
L. Alrabie, S. Andolina [Short Paper]
🍝 Lunch
🕦 13:00 – 14:30
📣 Session A.8: Human-Environment Interaction
🕦 14:30 -16:00 in Vietri Room
- Different Narrative Techniques in More-Than-Human Personas
L. Nielsen, R. Neuhoff [Long Paper] - CO2 Tracker: a Platform for Improving the Awareness of Carbon Dioxide Levels in an Urban Environment
F. Pittarello, L. Cercato [Long Paper] - Representing the Human-Environment Relationship: Digital Tools for Supporting Decision-Making Processes in Urban Regeneration Initiatives
S. Scuri, M. Quaggiotto [Short Paper] - Evaluating Affordable Ultrasonic Sensors for Human-Plant Interaction
P. Marcelli, D. S. Lopes, V. Nisi, P. Campos, S. Grasso, G. Pennazza [Short Paper] - Designing Embodied Interactive Experiences on Environmental Issues
S. U. Yavuz, M. Menendez-Blanco, R. L. Modugno, A. Fruhstorfer [Pictorial] - Designing with an Assembly of Many: Eden X on rivers, their constituents and rights
J. Pestana, M. Pestana, M. Carvalhais, N. J. Nunes [Pictorial]
📣 Session B.8: Learning, Play & Education Technologies II
🕦 14:30 -16:00 in Capri Room
- Supporting Team-Based Learning through Robot-Mediated Quizzes: An Educational Study with Furhat
R. Francese, M. G. Ciobanu, L. De Santis, G. Tortora [Long Paper] - Exploring Cultural Heritage through Play: Insights from Two Case Studies Combining Immersive and Traditional Play
M. Correnti, F. P. Covino, A. Melonio, M. A. Pellegrino [Long Paper] - Investigating Human-Computer Interaction in Educational Edutainment Environments: Preliminary Results
G. Genito, F. De Marco, A. Auriemma Citarella, L. Di Biasi, G. Tortora [Long Paper] - Immersive VR Concept Map Across Different Learning Contexts
M. Vallarino, I. Torre, G. Mikulski, S. Bocconi, G. Crea, G. Vercelli [Short Paper] - Workshops and Hybrid Toolkits for Communicating Across Disciplines
S. Ciciliano, R. Gennari [Short Paper] - Prioritizing Usability in Programming Environments for Children
M. Morgan, S. Ludi, V. S. Prakash Boddu, S. K. Patibanda [Short Paper]
☕️ 📣 Coffee Break and Poster Session
🕦 16:00 -16:30
- A Taxonomy for the design of External Human-Machine Interfaces for Last-Mile Delivery Robots
Avishag Boker and Joel Lanir - Designing Adaptive User Interfaces for People with Dementia: Findings from Participatory Research
Filippo Talami, Britt Pellens, Joana Couto Silva, Inês Silva, Ana Vasconcelos, Ricardo Graça, Prasoon Patidar, Adriano Soares, Jilte Heyvaert, Andrea Wilkinson, Niels Hendriks, Mayank Goel and Cristina Mendes-Santos - User-Centered Design for Emotional Well-being of Family Caregivers Helping Older People with Dementia: The Care-Ly Chatbot Interface
Eleonora Clarizia and Frida Milella - Interacting with a Green Smart Home Through its Digital Twin: A First-Person Experience
Davide Guizzardi and Daniela Fogli - Assessing Meaning in Embodied Interactive Installations
Maria Menendez-Blanco, Niccolò Pretto, Giulia Grillini, Giuseppe Nicastro, Francesca Condorelli, Katharina Mischer and Thomas Traxler - WOLB Wollelab – Exploring Human-Wool-Cobot Entanglements through Design
Merve Bektas, Seçil Uğur Yavuz, Matteo De Marchi and Luca Gualtieri - Gaze and stress-based evaluation of pilot’s attention during flight: a preliminary study
Sofia Marilina Glorioso, Salvatore Sorce and Antonio Esposito - Rehabilitation Meets the Metaverse: A Human-Centered Design Perspective
Ilaria Vergine, Marta Pizzolante, Sara Isernia, Edoardo Palumbo, Irene Aprile, Antonio Cerasa, Francesca Baglio, Carlo Galimberti and Andrea Gaggioli - Leveraging Digital Twins for stress detection in User Experience context: a combined approach using personality-traits and physiological-data
Alexandros Liapis, Georgia Zournatzidou, Anna Triantafyllou, Alexandra Genni and Panagiotis Sarigiannidis - Beyond appearances: A serious game to challenge gender stereotypes in STEM
Federico Paulesu, Teresa Di Bella, Antonio Buccoliero and Rossana Actis Grosso - A Serious Game for Safety and Health Training in the Workplace
Barbara Rita Barricelli, Federica Caffaro, Raffaele Cioffi, Daniela Fogli, Matteo Gremo, Margherita Micheletti Cremasco, Davide Morina and Mentore Vaccari
📣 Interactive Experience Session
🕦 16:00 -16:30 in Furore Room
- Advancing Boggle – Taking BCI Web-Browsing Out of the Lab
Daniel Calleja, Marie Buhagiar, Chris Porter, Tracey Camilleri and Kenneth Camilleri - Experiencing Cactus – Browsing The Web Using Your Eyes
Marie Buhagiar, Daniel Calleja and Chris Porter - BIAS 2v: An Interactive Conversational Agent for Sustainable Design Education
Elena Cavallin - Pixie: a Personal Robot for Elderly Assistance
Davide Lofrese, Aurora Toma, Giuseppe Palestra and Berardina Nadja De Carolis
👋🏼 Closing remarks
🕦 16:30 – 17:00 in Vietri Room